iGibson: the Interactive Gibson Environment
Large Scale Interactive Simulation Environments for Robot Learning
iGibson, the Interactive Gibson Environment, is a simulation environment providing fast visual rendering and physics simulation (based on Bullet). It is packed with a dataset with hundreds of large 3D environments reconstructed from real homes and offices, and interactive objects that can be pushed and actuated. iGibson allows researchers to train and evaluate robotic agents that use RGB images and/or other visual sensors to solve indoor (interactive) navigation and mobile manipulation tasks such as opening doors, picking and placing objects, or searching for objects. With the latest extension, iGibson 2.0 supports new types of object state changes (cook, soak, slice, freeze, etc), that can enable new types of simulated activities! iGibson implements all features required to evaluate AI solutions in the BEHAVIOR benchmark: sampling logic activity descriptions, checking logic states, connecting to the BEHAVIOR dataset of 3D objects and evaluating BEHAVIOR metrics (information about the dataset and the metrics can be found in the documentation of the BEHAVIOR repository).
Citation
If you use iGibson or its assets and models, consider citing the following publications:
@InProceedings{li2022igibson,
title = {iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks},
author = {Li, Chengshu and Xia, Fei and Mart\'in-Mart\'in, Roberto and Lingelbach, Michael and Srivastava, Sanjana and Shen, Bokui and Vainio, Kent Elliott and Gokmen, Cem and Dharan, Gokul and Jain, Tanish and Kurenkov, Andrey and Liu, Karen and Gweon, Hyowon and Wu, Jiajun and Fei-Fei, Li and Savarese, Silvio},
booktitle = {Proceedings of the 5th Conference on Robot Learning},
pages = {455--465},
year = {2022},
editor = {Faust, Aleksandra and Hsu, David and Neumann, Gerhard},
volume = {164},
series = {Proceedings of Machine Learning Research},
month = {08--11 Nov},
publisher = {PMLR},
pdf = {https://proceedings.mlr.press/v164/li22b/li22b.pdf},
url = {https://proceedings.mlr.press/v164/li22b.html},
}
@inproceedings{shen2021igibson,
title={iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes},
author={Bokui Shen and Fei Xia and Chengshu Li and Roberto Mart\'in-Mart\'in and Linxi Fan and Guanzhi Wang and Claudia Pérez-D'Arpino and Shyamal Buch and Sanjana Srivastava and Lyne P. Tchapmi and Micael E. Tchapmi and Kent Vainio and Josiah Wong and Li Fei-Fei and Silvio Savarese},
booktitle={2021 IEEE/RSJ International Conference on Intelligent Robots and Systems},
year={2021},
pages={accepted},
organization={IEEE}
}
Code Release
The GitHub repository of iGibson can be found here. Bug reports, suggestions for improvement, as well as community developments are encouraged and appreciated.
Documentation
The documentation for iGibson can be found here. It includes installation guide (including data download instructions), quickstart guide, code examples, and APIs.
If you want to know more about iGibson, you can also check out our webpage, the iGibson 2.0 arxiv preprint and the iGibson 1.0 arxiv preprint.